﻿#pragma once

#include <QDialog>
#include "ui_NostalgiaShaderDialog.h"

class NostalgiaShaderDialog : public QDialog
{
	Q_OBJECT

public:
	NostalgiaShaderDialog(QWidget *parent = nullptr);
	~NostalgiaShaderDialog();
signals:
	void setNostalgiaValue(float intensity, float grainAmount);
public slots:
	void OnStart();
	void OnEffectIntensity(double value1);
	void OnEffectIntensity2(double value2);

private:
	Ui::NostalgiaShaderDialog ui;
	float intensity_ = 0.8f;
	float grainAmount_ = 0.15f;
};
